![]() Even if there aren’t many takedown animations in Wo Long, nailing an enemy with one does not get old.Īs far as the gameplay itself goes, it feels like Team Ninja took some inspiration from FromSoftware’s Sekiro: Shadows Die Twice, as Wo Long puts parrying attacks as its focus for defence. If you want to run headfirst into a room and take on all-comers, that’s a valid option, but there’s always room for a stealthier character, defeating enemies in one blow. The level design itself is a huge boon for Wo Long’s enjoyment, as the developers have done an excellent job ensuring that most encounters and levels have multiple routes of attack, allowing players to pick the approach that works for them. Instead of bonfires or Sites of Grace, you have Battle Flags, and exploring the level allows you to unlock shortcuts and new paths, making your life easier in later lives if you’re continually being taken out by a particularly bothersome enemy. Instead of exploring an open world, or at least a connected world of dungeons, players hop from level to level, referred to as Battlefields, and each one serves as its own mini Soulslike dungeon. While the enemies you face are often stronger and more plentiful than you are, with a lot of skill and a bit of smarts, you can dominate the world of Wo Long. You could swap the voice language as well, but you wouldn’t be missing too much if you just hit skip everytime there’s a new cutscene.įortunately, it’s the gameplay where Wo Long: Fallen Dynasty really shines, as it takes everything people love about roguelikes and plonks it in a system that really favours aggression and exploration above all else, creating a wonderfully cathartic mix of power fantasy and balance. It doesn’t help that the English voice acting is also pretty atrocious, meaning you’ll likely spend the majority of your time in cutscenes sliding over to the skip button. Storylines seem to be underdeveloped, characters act on a whim while your character spends the entire time being the Three Kingdoms’ version of Forrest Gump. Anyone who’s a genuine fan of the original literature will get a kick out of Wo Long’s interpretation of those events, but the actual story being told isn’t great. ![]() To be honest, the story feels underwhelming, even though it does a decent job of reframing the events of Romance of the Three Kingdoms. An evil Taoist is using Demonic Qi and Elixir to manipulate the various warlords and rulers into conflict, commanding armies of demons in order to do so. It might not reach the heady heights of last year’s Elden Ring, but if you want an action RPG with a bit of jank and a lot of heart, Wo Long: Fallen Dynasty is worth checking out.įollowing a loose dark fantasy interpretation of the Romance of the Three Kingdoms plot, Wo Long: Fallen Dynasty weaves its narrative between the events of the Yellow Turban Rebellion and Cao Cao’s war with Yuan Shao. After successfully bringing the hardcore action RPG gameplay of a Soulslike to Feudal Japan in Nioh, Wo Long sees Team Ninja heading to China to do much of the same, and the results are quite enjoyable indeed. The Romance of the Three Kingdoms probably wouldn’t be a lot of people’s first suggestion as the setting for a new Soulslike game, so you have to give Team Ninja credit for trying to do something a little bit different with Wo Long: Fallen Dynasty. ![]()
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